Sort & notice
Group cards by color, shape, or size. Ask what rule was used and whether another rule could work.
Home / Ages 5–7
Age-based learning path
At this age, computing can begin away from a screen. Children can arrange picture cards, give a partner directions, or spot a repeating pattern. The goal is to talk about how an instruction changes what happens next.
Three playful starts
Group cards by color, shape, or size. Ask what rule was used and whether another rule could work.
Guide a partner across a simple floor grid using one move at a time: forward, turn, stop.
Extend a repeating sequence of sounds, shapes, or colors, then explain what comes next.
If the directions go wrong, find the step to change. Treat the mistake as a clue.
A quick activity
Place a toy or small object on a paper grid. One person gives directions; another follows them exactly. If the object misses the goal, pause and revise one instruction.
A sequence is an ordered set of instructions. Debugging means finding and fixing a step that does not produce the intended result.